Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4QoK5-dw5br-Adop6-Dc93T-j7xbE | 12/14/2 | 72.8 | 0.83 | 2026-07-02 16:05:31 · 26m 3s | |
| CSGO-uKYt3-9k7xP-YCBE5-5ouOa-R5vjN | 12/7/5 | 86.3 | 1.47 | 2026-06-29 18:41:26 · 21m 39s | |
| CSGO-keQtv-bbxDo-AZ3FQ-JaXcS-evbxJ | 33/18/5 | 134.2 | 1.91 | 2026-06-26 13:53:54 · 40m 37s | |
| CSGO-6bVTT-yZPLa-6C46d-5QqnR-mG64E | 9/18/8 | 54.2 | 0.71 | 2026-06-24 19:07:42 · 41m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.