Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tRUNr-pE758-esQDJ-SXpdq-PNv5G | 18/17/2 | 77.0 | 1.11 | 2026-06-30 19:05:00 · 35m 32s | |
| CSGO-x3tYx-76xL9-wuwaJ-dutZ3-VUPRO | 21/24/6 | 84.6 | 1.07 | 2026-06-30 13:44:58 · 46m 17s | |
| CSGO-5twMh-FOHnv-GKdSi-GVELK-G8MkO | 16/17/11 | 93.2 | 1.19 | 2026-06-30 12:15:36 · 39m 51s | |
| CSGO-YfVBL-terNz-ufKeK-oofNf-653JE | 13/9/1 | 71.3 | 1.34 | 2026-06-28 20:47:57 · 23m 19s | |
| CSGO-xj2sp-CeZF8-TLiLV-XMU9U-yueiK | 8/15/1 | 49.8 | 0.55 | 2026-06-22 16:35:14 · 26m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.