Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2jUiL-7aHsx-jSqR7-pEzAi-GEuWK | 9/19/9 | 63.8 | 0.71 | 2026-07-03 22:37:48 · 31m 28s | |
| CSGO-FXkfZ-MNZyz-jfd6w-fOpOk-PtcZH | 9/15/3 | 49.4 | 0.70 | 2026-07-03 00:39:35 · 28m 3s | |
| CSGO-kEceS-VRKA2-mF26A-HZfCP-3HZkF | 9/19/4 | 48.1 | 0.54 | 2026-07-02 23:21:59 · 37m 4s | |
| CSGO-Dx9ba-kPzmX-TDSsc-iwu7E-QTTrC | 9/19/7 | 69.0 | 0.66 | 2026-07-01 00:46:16 · 33m 1s | |
| CSGO-ReqFN-7VeNY-LZRUz-oBonA-bp8eD | 6/16/1 | 40.1 | 0.29 | 2026-07-01 00:15:15 · 25m 10s | |
| CSGO-noX2k-UDY9T-vJ7mq-vVKKa-jZG8D | 9/15/4 | 67.4 | 0.73 | 2026-06-30 00:03:14 · 24m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.