Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ic2yO-dQ9A9-y4WCF-TF53k-ntRBD | 13/6/2 | 99.8 | 1.63 | 2026-07-03 04:28:56 · 19m 11s | |
| CSGO-pCrmM-RkB7O-e2X3H-AvwHx-OfX2Q | 27/16/7 | 113.8 | 1.67 | 2026-06-30 16:11:15 · 39m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.