Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wSPKv-63Fsq-H5sni-cRaFC-8TryM | 10/13/2 | 73.8 | 0.91 | 2026-07-05 14:51:17 · 27m 36s | |
| CSGO-b5dVW-HzOr2-oVfcy-boXkS-uakoE | 14/26/12 | 77.0 | 0.70 | 2026-07-03 18:50:50 · 48m 52s | |
| CSGO-xS8PL-9hJH3-MCe9E-6P8uL-HcyMM | 12/15/3 | 69.2 | 0.96 | 2026-07-03 18:09:09 · 36m 42s | |
| CSGO-v2aLi-rzQxx-uRjHs-p95nK-LJiPK | 13/15/10 | 79.2 | 1.07 | 2026-07-03 17:24:59 · 39m 55s | |
| CSGO-u8SKv-w8baX-PAcVN-QGXTf-2iEBM | 17/17/2 | 79.7 | 1.14 | 2026-07-01 14:24:30 · 34m 48s | |
| CSGO-vb35d-6Twxc-ZtNXp-PM2TA-JebRF | 15/10/6 | 76.1 | 1.28 | 2026-07-01 13:51:17 · 27m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.