Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Ly7GC-CwKSA-C73GC-CQjqz-5AnkP | 19/18/6 | 95.7 | 1.20 | 2026-07-04 16:56:26 · 38m 37s | |
| CSGO-S56Rq-8Jcz7-oBn5F-CFzDw-oezYP | 28/13/3 | 140.9 | 1.94 | 2026-07-04 13:18:42 · 33m 42s | |
| CSGO-neFJR-fBiAd-b3iOE-aDSF4-cpxMM | 11/15/4 | 71.3 | 0.83 | 2026-07-04 12:13:34 · 33m 31s | |
| CSGO-QSn7C-uOvM4-Q9Dqj-5OdXH-Kn6nM | 18/14/11 | 92.3 | 1.29 | 2026-06-26 10:20:42 · 40m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.