Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jundu-bitxh-zA9C5-CBvdn-TO2xK | 17/14/3 | 87.9 | 1.19 | 2026-07-04 20:46:59 · 34m 16s | |
| CSGO-aL3vU-Vr8ur-qQzmo-38aQk-AEVjM | 12/16/5 | 58.7 | 0.83 | 2026-07-04 03:15:31 · 33m 54s | |
| CSGO-sBnAi-KRDGd-ryk7t-tt3qF-jcy6A | 18/8/4 | 101.9 | 1.62 | 2026-07-04 02:39:50 · 30m 48s | |
| CSGO-6k8fX-GBNy4-ryqtN-HLikk-WifiK | 16/15/1 | 68.1 | 1.08 | 2026-06-25 22:04:08 · 36m 10s | |
| CSGO-57bMh-rFAAE-pGnnU-yWTdq-JDvSJ | 14/17/7 | 91.1 | 1.09 | 2026-06-25 19:35:10 · 34m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.