Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ZcPxS-ASNi2-PEz3Q-heuKz-CfoAL | 20/11/4 | 88.8 | 1.43 | 2026-07-02 18:27:44 Β· 37m 59s | |
| CSGO-PAduc-YaHXA-PGMr7-ZT3s6-OqTiA | 19/14/7 | 95.8 | 1.47 | 2026-07-01 17:35:40 Β· 30m 45s | |
| CSGO-UHb99-PJYwx-LN7NO-v7Ky4-cpxMM | 23/11/8 | 102.8 | 1.65 | 2026-06-22 19:31:32 Β· 31m 41s | |
| CSGO-857ua-8Owcq-PV92e-2BAFv-vrzED | 16/17/4 | 72.4 | 1.03 | 2026-06-22 18:51:57 Β· 33m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.