Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-OQjK4-FQ8Kj-freQh-exHG4-hMFyB | 9/5/4 | 74.5 | 1.35 | 2026-07-05 11:00:23 · 27m 22s | |
| CSGO-t3mmA-6fUyu-i7uwr-Kq7WB-NLSKF | 24/12/9 | 111.4 | 1.84 | 2026-07-04 17:49:17 · 27m 2s | |
| CSGO-pisH4-eoXv8-jKc29-k5X9E-BoL2G | 8/17/5 | 65.3 | 0.72 | 2026-07-04 17:14:10 · 31m 42s | |
| CSGO-vaAbk-E2zN8-4WVz8-cPVkn-QtjPK | 23/22/12 | 80.9 | 1.24 | 2026-07-04 16:15:15 · 50m 24s | |
| CSGO-WWLHZ-bRTX3-VyoCR-m8bw3-hUoEM | 22/18/6 | 104.3 | 1.30 | 2026-07-04 15:25:56 · 39m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.