Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-QVjev-OXLd9-KHGbU-BDaZe-KtcZH | 18/14/0 | 106.6 | 1.41 | 2026-06-11 10:38:14 · 23m 13s | |
| CSGO-zjnrX-zhkob-ztLUo-C9R4H-oJpxA | 23/11/2 | 99.0 | 1.61 | 2026-06-11 08:11:46 · 35m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.