Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-XJuHe-fFSJv-5EQ6x-KLCWr-vWHzN | 12/15/7 | 78.3 | 1.10 | 2026-07-05 04:39:55 · 24m 1s | |
| CSGO-VNZB8-hwVfN-Dc8tY-bmQVb-RtTGQ | 18/16/3 | 86.1 | 1.14 | 2026-07-03 02:29:08 · 32m 1s | |
| CSGO-eRjHG-5xEcb-ZX5x4-CerHd-NuHaA | 13/14/4 | 75.5 | 1.02 | 2026-07-01 02:28:34 · 28m 26s | |
| CSGO-Kbn4F-SznYh-itBHa-j2YDQ-umXML | 12/17/3 | 76.9 | 0.79 | 2026-06-30 02:06:25 · 26m 51s | |
| CSGO-zwkEX-b6ACL-eyBee-8TBTv-EWtrD | 18/9/3 | 108.9 | 1.74 | 2026-06-30 01:33:56 · 24m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.