Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5P8ud-mpATG-aL5CQ-J6na7-9ysOH | 10/16/2 | 52.3 | 0.71 | 2026-06-28 21:44:20 · 30m 45s | |
| CSGO-ASTju-ESPON-2fFDt-hOkW2-9pbcP | 13/13/4 | 59.3 | 1.11 | 2026-06-25 20:18:54 · 32m 30s | |
| CSGO-SZrKf-VoZdy-2Eotp-Bqrkn-rOpYF | 20/19/3 | 90.0 | 1.21 | 2026-06-20 19:54:49 · 37m 25s | |
| CSGO-3xO5M-uHfUD-ZKtvW-O8FQ8-u9OtQ | 17/16/7 | 84.2 | 1.11 | 2026-06-20 19:13:12 · 39m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.