Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-WA3eD-mjhKP-j39wq-DbOWV-AvxfF | 1/5/3 | 32.6 | 0.37 | 2026-06-26 23:20:28 · 10m 5s | |
| CSGO-9Qk3q-pF63q-otCPm-knQ8w-phzbE | 11/16/2 | 54.8 | 0.80 | 2026-06-11 20:07:41 · 32m 55s | |
| CSGO-CVfSD-jp7k8-5pUjG-88pGH-YSEdH | 11/14/2 | 77.1 | 0.86 | 2026-06-11 19:44:54 · 18m 57s | |
| CSGO-5UEyO-7CWjT-2ZqTr-XaE5b-VjmbN | 17/16/1 | 67.5 | 1.06 | 2026-06-11 18:32:10 · 38m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.