Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-KLOJn-wdTvn-f7Skf-YkBHm-iEbJD | 9/6/6 | 67.4 | 1.27 | 2026-06-30 19:20:05 · 23m 7s | |
| CSGO-du3Ow-T5VoG-nhO7K-Vv2dC-7TQ7B | 9/15/2 | 61.4 | 0.74 | 2026-06-28 22:43:30 · 20m 30s | |
| CSGO-aNaGv-CZP3u-AsFja-W3soz-G3bJD | 7/7/8 | 77.6 | 1.14 | 2026-06-28 22:17:41 · 22m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.