Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-koUqn-QUR4o-QTZqU-euCjR-mRXXC | 17/19/7 | 73.6 | 1.03 | 2026-07-03 17:22:20 · 36m 51s | |
| CSGO-SfHQu-AuA65-J8udX-4axnH-5HQRO | 18/19/8 | 87.2 | 1.09 | 2026-07-03 16:38:44 · 37m 28s | |
| CSGO-JS8tQ-EAoO8-PMcKR-4LVkk-GOBJC | 8/12/6 | 47.3 | 0.76 | 2026-07-01 16:02:22 · 27m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.