Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-QcK2G-Lxnct-N4rYp-T6E6t-KX6ZJ | 11/18/4 | 47.8 | 0.67 | 2026-07-02 19:07:59 · 33m 29s | |
| CSGO-Ge9FU-u3Mbi-jx7u4-ZUcYs-iWRKF | 11/11/6 | 88.8 | 1.11 | 2026-06-28 18:27:14 · 29m 9s | |
| CSGO-SGNqu-HA7Q5-NLKJ7-qVneS-BSn2H | 12/14/1 | 57.2 | 0.94 | 2026-06-23 21:24:15 · 29m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.