Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vDM5q-4EKS6-UubvZ-uvXrQ-tm7SA | 9/11/6 | 77.5 | 1.16 | 2026-06-27 21:30:46 · 23m 45s | |
| CSGO-JMOyp-6rxTE-bnJMo-p4AnJ-o8MUD | 16/17/5 | 71.9 | 1.06 | 2026-06-24 18:27:22 · 39m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.