Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-AfeVa-Fn5F8-29yJX-nipHw-cqA6Q | 17/16/1 | 81.1 | 1.04 | 2026-07-03 18:33:34 · 38m 5s | |
| CSGO-ZcPxS-ASNi2-PEz3Q-heuKz-CfoAL | 14/17/6 | 65.4 | 0.97 | 2026-07-02 18:27:44 · 37m 59s | |
| CSGO-Ffi9m-8UrND-SNipY-hFLCr-u2dOQ | 24/17/4 | 103.2 | 1.41 | 2026-06-27 19:26:22 · 42m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.