Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xz73V-Bdu2P-LpdNS-dLD2x-52DVF | 21/19/8 | 90.7 | 1.30 | 2026-07-03 22:41:27 · 32m 53s | |
| CSGO-JQLQ4-ZGR7b-OFRx7-uLEdC-7JxbE | 4/16/3 | 33.9 | 0.15 | 2026-07-03 22:16:18 · 22m 54s | |
| CSGO-Ywdem-2UBAL-DSKSx-27tDd-vEkwG | cs_alpine |
14/18/7 | 93.6 | 1.04 | 2026-07-03 21:38:56 · 33m 27s |
| CSGO-D3RWX-k9Wqc-OSkGj-yUX2H-kc6uC | cs_italy |
17/14/7 | 104.0 | 1.54 | 2026-07-03 21:01:10 · 28m 28s |
| CSGO-iH3RB-qO4Gc-bZNh4-TJm7w-QMqBE | 9/15/3 | 74.4 | 0.84 | 2026-07-03 20:26:26 · 24m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.