Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-7bSic-x2rpO-oYwyb-x5OqD-scvaL | 13/16/5 | 74.0 | 0.89 | 2026-06-30 20:26:34 · 38m 52s | |
| CSGO-f48Da-jXe7S-PXr73-46ptY-jZG8D | 7/16/7 | 42.2 | 0.53 | 2026-06-29 21:15:46 · 32m 32s | |
| CSGO-wHB4V-wLXbV-PbpCH-A3x9x-FB6iL | 7/16/1 | 46.2 | 0.44 | 2026-06-29 20:41:00 · 31m 29s | |
| CSGO-qZsLA-uWxse-XD5Bd-388de-CY5dK | 14/17/7 | 87.7 | 0.98 | 2026-06-29 20:06:02 · 32m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.