Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-48QiH-bxBNZ-QzcJj-oSKHD-EdWXC | 23/13/5 | 133.4 | 1.78 | 2026-07-06 11:53:34 · 29m 41s | |
| CSGO-2Yxsr-T6dRM-mGPxR-N7k5B-Ve84E | 31/14/3 | 127.1 | 1.83 | 2026-06-28 19:06:49 · 44m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.