Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-pfHGr-U3p4k-DsnsP-tJoqw-zWq7C | 7/15/3 | 46.3 | 0.47 | 2026-06-28 15:00:35 · 27m 28s | |
| CSGO-zUt6H-K6LAU-Tx8jF-JYyRY-pQzMM | 16/18/5 | 63.7 | 1.04 | 2026-06-22 16:44:49 · 38m 32s | |
| CSGO-2P2ok-6iCRD-8cvZo-LNiQT-iQtWK | 9/6/4 | 54.2 | 1.23 | 2026-06-20 14:59:56 · 19m 1s | |
| CSGO-iViXk-YK2aU-h4uoL-iOGUz-feAtG | 11/18/5 | 58.3 | 0.84 | 2026-06-20 14:21:52 · 33m 19s | |
| CSGO-Y8VMB-ujymj-qtCd8-Omssm-Eis8O | 8/15/4 | 52.4 | 0.60 | 2026-06-20 13:50:17 · 27m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.