Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xF6qB-6kAS8-RmReB-Y2YHQ-7mw9H | 18/19/5 | 83.3 | 1.03 | 2026-07-08 07:28:07 · 34m 53s | |
| CSGO-Ednkc-8TNDi-LGSop-OT44h-ViZtH | 17/17/10 | 80.8 | 1.26 | 2026-06-29 04:46:56 · 36m 59s | |
| CSGO-OSkjw-CAmFv-67cfX-phuws-ECBcO | 13/16/6 | 70.3 | 0.90 | 2026-06-28 06:57:40 · 34m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.