Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-CDdUs-iKZ4t-5iuqh-KHSeb-RkuzF | 10/16/5 | 73.9 | 0.81 | 2026-07-05 03:54:59 · 25m 21s | |
| CSGO-9ELEy-HJ6Ae-OXUzE-tr3jT-XQaYO | 6/16/5 | 60.8 | 0.60 | 2026-06-17 20:50:26 · 27m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.