Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-34iGY-bVOY5-At5Hm-Rpx5e-mYb7L | 19/14/3 | 76.4 | 1.26 | 2026-07-06 19:46:17 · 37m 9s | |
| CSGO-GejrO-9pVGU-d8LYd-O8syO-ZbaEC | 15/15/6 | 77.6 | 1.10 | 2026-07-04 20:53:58 · 38m 23s | |
| CSGO-RRwG4-tTRtc-dErHH-AoaGe-5OxDK | 18/18/4 | 87.0 | 1.18 | 2026-06-28 22:14:08 · 42m 49s | |
| CSGO-wGSPL-ZJPbS-KunUB-SvbOe-dZx9H | 21/23/4 | 64.2 | 0.99 | 2026-06-27 20:06:03 · 45m 45s | |
| CSGO-5Jemy-MvTsA-KebXn-aZd4M-9HyXD | 13/7/3 | 82.4 | 1.41 | 2026-06-26 20:05:46 · 26m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.