Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-dyBVf-AvYQO-h3vr2-KaQsf-LkBAA | 10/16/9 | 78.6 | 0.95 | 2026-07-01 20:30:35 · 35m 19s | |
| CSGO-czdZG-xx8ij-WkF7d-HDMEw-VCZQM | 8/17/8 | 60.0 | 0.78 | 2026-06-26 20:35:27 · 37m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.