Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-cuopM-KQHUt-pPib5-BKbYq-Q4zAC | 11/19/6 | 71.2 | 0.82 | 2026-06-30 22:58:33 · 30m 35s | |
| CSGO-zHRyC-DRRnu-sXYav-X25eC-CAhrM | 25/21/8 | 119.6 | 1.52 | 2026-06-29 22:26:39 · 37m 28s | |
| CSGO-jPTbN-c9N3o-ZT5eb-6DNCG-jcy6A | 9/5/5 | 69.9 | 1.31 | 2026-06-28 16:41:38 · 16m 42s | |
| CSGO-mOStk-VHuJU-XC9Yj-eSvNi-SuHaA | 17/13/3 | 89.7 | 1.23 | 2026-06-28 14:27:43 · 27m 29s | |
| CSGO-9zzbn-yZty4-KeN3T-SWPjj-WPeyC | 17/17/6 | 82.0 | 1.13 | 2026-06-27 21:13:51 · 36m 1s | |
| CSGO-RyB5B-CRDd7-OQCLw-LcDiE-OycBN | 23/14/3 | 117.3 | 1.66 | 2026-06-25 21:11:01 · 32m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.