Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Ghj9w-wayQj-F99Kq-ae9MM-Z7PVP | 16/10/5 | 88.6 | 1.55 | 2026-06-26 23:44:14 · 25m 43s | |
| CSGO-EOwL9-tjpyL-pFwWY-aTom5-hBnUE | 20/15/7 | 90.1 | 1.37 | 2026-06-24 18:36:49 · 39m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.