Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2r388-MnpHm-XSn74-nVnhO-L8urD | 11/19/8 | 70.1 | 0.83 | 2026-06-27 17:16:58 · 33m 31s | |
| CSGO-d4UJ9-dV9do-Xrmjt-tCNh4-AMFFN | 8/18/6 | 39.9 | 0.56 | 2026-06-27 16:32:13 · 41m 22s | |
| CSGO-6WNrP-55s7f-yJNDE-t4HjY-568CH | 11/10/8 | 89.0 | 1.25 | 2026-06-27 15:14:05 · 21m 42s | |
| CSGO-BHhbh-ukBfV-9fnhN-uPcXE-8J5RG | 22/16/2 | 105.1 | 1.44 | 2026-06-27 13:58:44 · 31m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.