Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-MTWPE-6NDaN-AxbA6-DicAy-wzeKP | 25/19/5 | 81.6 | 1.27 | 2026-07-04 19:35:56 · 48m 12s | |
| CSGO-JJH2M-s8DJq-jbqtU-PbqyQ-S7YpG | 14/14/4 | 99.3 | 1.24 | 2026-06-23 16:18:24 · 26m 49s | |
| CSGO-XmbyP-d4YjK-uQXUE-7hbZh-its4N | 18/17/3 | 81.1 | 1.13 | 2026-06-21 15:35:21 · 34m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.