Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-cp4Qh-VJyUo-hyj9R-DtnJt-n2ohH | 13/12/6 | 67.6 | 1.02 | 2026-06-30 17:36:36 · 32m 46s | |
| CSGO-KAkEr-uEE2f-zvrWj-uPo4j-LiHvM | 19/14/2 | 78.0 | 1.31 | 2026-06-30 16:50:42 · 38m 58s | |
| CSGO-TEpma-GNu84-ipaeb-nLvTG-FJiPK | 8/18/5 | 61.5 | 0.68 | 2026-06-30 16:13:00 · 34m 42s | |
| CSGO-poVTf-PPrGR-EhEnt-WT49v-fNLsE | 13/21/14 | 80.5 | 0.96 | 2026-06-29 15:57:51 · 42m 52s | |
| CSGO-ELjCb-HFcTv-Fr33M-uE3H3-kLzkG | 11/15/1 | 58.1 | 0.77 | 2026-06-29 15:27:46 · 24m 7s | |
| CSGO-6chcG-Rz2U7-93afO-oweHs-43JPJ | 19/18/10 | 100.7 | 1.17 | 2026-06-26 21:22:45 · 34m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.