Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zamPW-Kwtvu-w8857-oeXB8-izQqJ | 16/19/5 | 84.3 | 0.93 | 2026-07-03 22:54:47 · 31m 30s | |
| CSGO-NN9fm-vJ8HJ-9DEAz-rMCOr-d34uC | 16/18/4 | 97.4 | 1.12 | 2026-06-30 22:32:28 · 32m 23s | |
| CSGO-5cGJS-YVLmd-J22Ai-YaVGO-DJsiB | 21/17/10 | 106.2 | 1.37 | 2026-06-30 16:44:21 · 38m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.