Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-7Mqjc-VoPt6-5EznL-KytKd-wup3B | 15/14/2 | 67.1 | 1.00 | 2026-07-04 12:30:17 · 34m 55s | |
| CSGO-UcJJ9-9DWrS-qDuSB-XYSAW-oaM2G | 15/11/9 | 103.6 | 1.55 | 2026-06-30 18:02:13 · 26m 46s | |
| CSGO-9hYUm-Mv7nv-8Tyqx-tzbyZ-5ueiK | 18/16/3 | 72.8 | 1.06 | 2026-06-28 18:42:03 · 43m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.