Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-iVifv-7zyCr-mdJRF-cF2PR-P8o3B | 15/13/5 | 97.7 | 1.26 | 2026-07-05 19:25:29 · 31m 54s | |
| CSGO-2k2Tk-qXUy5-fwtPE-CFnjx-pWX9G | 16/16/2 | 75.3 | 0.90 | 2026-07-04 21:38:03 · 40m 37s | |
| CSGO-EkZek-3t4Ee-EOBDK-KuvAQ-XwJ5O | 23/7/6 | 143.9 | 2.19 | 2026-07-04 21:04:59 · 30m 1s | |
| CSGO-ymZSv-SWWBx-3mp5O-GC8oa-sjTOG | 14/11/3 | 76.3 | 1.19 | 2026-07-01 22:17:44 · 35m 8s | |
| CSGO-DLk8m-wNNWC-zdfwD-X4Nf9-ZKV5F | 11/18/9 | 75.4 | 0.81 | 2026-06-22 15:56:18 · 38m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.