Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-UrfrO-bNK9B-EmMR9-GMm5G-RJ8CH | 11/17/4 | 65.3 | 0.85 | 2026-07-01 20:30:34 · 28m 45s | |
| CSGO-Pie88-aKhp6-HdWAp-H9YFi-utHrL | 21/15/2 | 111.8 | 1.46 | 2026-06-30 16:28:21 · 25m 49s | |
| CSGO-ep7LW-BxyVB-ePR4U-VWDXN-qmdBN | 19/10/5 | 81.1 | 1.48 | 2026-06-30 15:45:12 · 36m 22s | |
| CSGO-fm4aj-6jV8C-FSDe2-m6XQ7-69frM | 24/6/6 | 149.7 | 2.43 | 2026-06-30 15:17:28 · 23m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.