Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-eHOJ2-eih74-LNwpE-52q7R-ERXoN | 18/20/8 | 93.6 | 1.09 | 2026-06-27 18:16:40 · 41m 34s | |
| CSGO-AYfti-BG4Jd-oYY7T-e8Npw-5N9SA | 16/15/2 | 67.3 | 1.08 | 2026-06-23 20:15:01 · 30m 31s | |
| CSGO-vpEX5-rwFnM-7xtCa-PnKDz-NVddJ | 16/7/0 | 74.0 | 1.49 | 2026-06-23 16:50:18 · 25m 49s | |
| CSGO-rdNLO-9FLrT-7S3iu-dYfJJ-z8kHB | 18/13/3 | 75.1 | 1.21 | 2026-06-22 22:51:30 · 40m 22s | |
| CSGO-kqiZz-jPdv8-O3vxq-6LyuT-3krFF | 30/11/2 | 112.2 | 1.91 | 2026-06-20 00:02:56 · 42m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.