Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-fKvhH-J5p4m-mPMmC-VUiXc-DuQVP | 15/17/2 | 81.4 | 0.97 | 2026-07-05 12:29:43 · 33m 35s | |
| CSGO-V9DNO-wa6Aw-V3jWe-2NNth-OYTSH | 5/15/0 | 35.8 | 0.27 | 2026-06-30 15:23:38 · 26m 39s | |
| CSGO-mh2zN-DEsyu-mWZHQ-ntck7-meAtG | 9/14/4 | 73.9 | 0.80 | 2026-06-30 14:51:39 · 27m 27s | |
| CSGO-2n6JZ-V9cTt-HLTbn-v5tCd-sY2tJ | 7/16/6 | 54.2 | 0.54 | 2026-06-28 19:51:34 · 23m 29s | |
| CSGO-ouBQ2-THi2h-R8VdN-ubLLF-woHGG | 10/17/4 | 67.6 | 0.64 | 2026-06-28 19:22:11 · 25m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.