Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-QAkq9-S3s7e-ucaZf-WvMcN-iJWzE | 17/16/9 | 106.4 | 1.29 | 2026-07-04 19:14:35 · 33m 25s | |
| CSGO-cQoxv-Eutfm-AbGj7-kdx6Q-LmztJ | 8/16/6 | 62.2 | 0.65 | 2026-07-04 16:59:22 · 23m 56s | |
| CSGO-zimn2-L2wau-wFh7P-cC7vT-qkSSH | 8/19/2 | 51.0 | 0.50 | 2026-07-03 07:06:06 · 29m 0s | |
| CSGO-WN2HZ-8nUBe-hnM9f-kwG6U-rG64E | 23/15/3 | 94.2 | 1.46 | 2026-07-03 06:19:01 · 36m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.