Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-79rz2-YLjpX-4ZexH-jqfOr-43JPJ | 31/6/4 | 205.6 | 3.11 | 2026-06-30 19:45:31 Β· 20m 38s | |
| CSGO-5yAXD-G9PV9-9JvxN-7BNf2-CLtCQ | 21/11/7 | 119.1 | 1.85 | 2026-06-29 10:04:08 Β· 30m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.