Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-hhSdp-U2Wym-9AHq3-KwmEb-4YKsE | 17/2/2 | 86.9 | 1.89 | 2026-07-06 18:55:38 · 25m 24s | |
| CSGO-ejfKG-3yFLe-SB8Gy-kx9Om-PtcZH | 25/17/12 | 115.2 | 1.58 | 2026-07-03 01:26:03 · 41m 4s | |
| CSGO-zwVAR-wEXn6-8OpEe-UnRVx-vzYUN | 13/16/3 | 59.5 | 0.95 | 2026-07-03 00:50:28 · 31m 54s | |
| CSGO-mBmzK-oLb5A-SOvkp-3Aod3-8AF4C | 19/14/6 | 71.4 | 1.24 | 2026-07-01 00:50:40 · 39m 2s | |
| CSGO-pEQPb-ijcvE-CnqGs-5qy7n-LsXfE | 19/24/10 | 72.2 | 0.98 | 2026-06-23 22:54:24 · 49m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.