Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-CRAaA-ezn6Q-VqdLJ-saBvK-q8tCQ | 13/18/4 | 51.8 | 0.82 | 2026-07-04 15:14:55 · 34m 41s | |
| CSGO-KMJeK-qFzST-PPYfm-CreZD-YAPcF | 13/17/9 | 79.3 | 0.89 | 2026-07-03 11:58:29 · 33m 38s | |
| CSGO-hokZe-Wzndu-YKKzK-5j7ku-osMHA | 15/8/8 | 120.6 | 1.76 | 2026-07-02 17:28:01 · 24m 18s | |
| CSGO-9idDC-E2nLR-NUBLp-k6nNy-CNnQD | 21/18/5 | 92.4 | 1.35 | 2026-06-30 17:03:33 · 41m 52s | |
| CSGO-C6tHs-i2DX7-iUqPJ-HB9x2-9pbcP | 19/14/2 | 90.3 | 1.52 | 2026-06-14 10:42:28 · 26m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.