Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-iNUex-M9KLO-hTdWE-fTANB-Xdm2H | 26/9/4 | 127.4 | 2.00 | 2026-07-03 12:15:54 · 28m 29s | |
| CSGO-CoQhY-6Drwf-RaBTB-3dYUU-a6KbM | 17/13/5 | 93.8 | 1.37 | 2026-06-28 09:14:08 · 28m 40s | |
| CSGO-CqQxO-RnLAG-Gua23-ck5Yv-7BLwF | 25/19/8 | 125.9 | 1.49 | 2026-06-14 15:05:02 · 42m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.