Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-TP5nL-rkVfv-mHNnK-JcTaw-QMqBE | 11/17/6 | 65.5 | 0.86 | 2026-06-30 10:03:40 · 35m 0s | |
| CSGO-NqCR7-PsiGK-6GmxU-ByrUU-N7GrL | 8/5/1 | 70.1 | 1.31 | 2026-06-28 18:49:27 · 13m 12s | |
| CSGO-Pebn2-rZMNU-ws5Mm-zKte7-meAtG | 14/17/6 | 75.7 | 1.03 | 2026-06-20 20:19:53 · 33m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.