Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zNPH3-xbEAH-HrGfN-maFNG-Zc8zP | 24/25/6 | 94.7 | 1.12 | 2026-06-30 19:26:47 · 47m 15s | |
| CSGO-wJrvw-w6obY-B2mOG-spWns-UXOYE | 11/16/6 | 86.7 | 0.92 | 2026-06-30 18:27:25 · 26m 41s | |
| CSGO-uhmVK-QwDGL-4QO8M-Jssna-rjNYE | 24/15/6 | 108.7 | 1.54 | 2026-06-21 20:02:24 · 39m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.