Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Q4Anh-beu2s-9Q2Ni-iKTZq-43JPJ | 17/16/8 | 71.1 | 1.25 | 2026-07-05 11:29:39 · 32m 17s | |
| CSGO-QbGN6-KvWwf-pMLLp-5E3SH-fnnYF | 12/11/1 | 55.7 | 0.98 | 2026-07-04 20:17:36 · 27m 50s | |
| CSGO-C6rZk-fL3Dh-tpBav-fdRza-UjenL | 22/21/5 | 71.0 | 1.15 | 2026-07-02 20:18:12 · 51m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.