Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Vacud-4dmAe-zSw8B-VkVD7-6z8aC | 15/17/6 | 82.5 | 0.99 | 2026-06-26 18:37:09 · 34m 26s | |
| CSGO-bLx94-4tWEY-JB2fJ-HNNfZ-BZAYN | 15/19/7 | 79.0 | 0.97 | 2026-06-22 20:58:10 · 30m 59s | |
| CSGO-7ifXj-eeuZ4-9cZrq-vG6XO-3S3ED | 15/16/2 | 85.5 | 1.01 | 2026-06-22 20:19:47 · 35m 22s | |
| CSGO-aPonH-O8Oot-rkd2R-WfTtq-bXEFN | 16/7/3 | 92.8 | 1.74 | 2026-06-22 19:41:41 · 24m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.