Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-OzPte-j8jsj-9n7oq-9wx4b-LQSuK | 16/20/3 | 56.8 | 0.87 | 2026-06-27 16:56:05 · 34m 54s | |
| CSGO-fsGS4-WQFRc-xERRb-UpX4Y-CRh8E | 18/16/1 | 77.6 | 1.16 | 2026-06-21 21:52:05 · 46m 20s | |
| CSGO-u6TF9-R2JCP-XHDU8-iQXqL-8HsiB | 21/19/1 | 72.3 | 1.05 | 2026-06-16 17:45:54 · 56m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.