Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wShVN-UE4vj-cqeub-kSMu5-hBnUE | 21/17/9 | 107.2 | 1.51 | 2026-07-02 08:48:31 · 34m 17s | |
| CSGO-rzGQT-zZLtA-Kp9SU-StDR4-6UwsP | 25/18/2 | 111.3 | 1.51 | 2026-06-29 12:01:31 · 35m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.