Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-E733G-iQd9x-cP4Qq-JDUkj-q4dRF | 17/19/7 | 100.8 | 1.19 | 2026-07-05 20:19:22 · 29m 35s | |
| CSGO-BTXBO-uARJm-tWYd7-2uw6i-9hs8O | 7/18/5 | 55.1 | 0.46 | 2026-07-02 21:10:10 · 26m 58s | |
| CSGO-oVNBT-vMPOd-4vXyx-aDt48-LpphH | 8/16/3 | 56.7 | 0.52 | 2026-07-02 20:35:04 · 30m 19s | |
| CSGO-byOwu-5Arqf-kqNZL-xvmGC-XTKXL | 6/17/3 | 40.5 | 0.31 | 2026-07-02 19:54:18 · 32m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.