Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Kq6MB-kVxTj-Xj7Pz-UzWXk-aFxLA | 20/18/9 | 93.8 | 1.43 | 2026-07-04 14:43:09 · 33m 30s | |
| CSGO-pWmmB-xpnk4-Rs8Qx-tpwD4-D2xHL | 14/13/5 | 110.9 | 1.36 | 2026-07-03 12:12:53 · 29m 39s | |
| CSGO-YZy6s-87MV9-v6TzH-kjrF4-SVddJ | 9/20/5 | 63.1 | 0.57 | 2026-07-01 05:23:55 · 41m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.